teacher
Sign in

Vending Machine

Model a vending machine with the State pattern so each state owns its own behaviour and transitions.

40 min4 interactive

Requirements

Clarify, then fix the scope:

  • The machine has slots, each with a code (A1), a product, a price and a quantity.
  • A customer inserts money, selects a slot, and receives the product and change.
  • The customer may cancel before selecting and gets all money back.
  • A technician can put the machine out of order. While out of order, it accepts no money.
  • Money is whole rupees in coins of 10, 5, 2 and 1.

Out of scope: card payments, the machine's own coin stock, restocking screens, hardware.

1 of 7